LXXVII. Ming functions for Flash


本扩展模块是实验性的。本模块的行为,包括其函数的名称以及其它任何关于此模块的文档可能会在没有通知的情况下随 PHP 以后的发布而改变。使用本扩展模块风险自担。


First of all: Ming is not an acronym. Ming is an open-source (LGPL) library which allows you to create SWF ("Flash") format movies. Ming supports almost all of Flash 4's features, including: shapes, gradients, bitmaps (pngs and jpegs), morphs ("shape tweens"), text, buttons, actions, sprites ("movie clips"), streaming mp3, and color transforms --the only thing that's missing is sound events.

Note that all values specifying length, distance, size, etc. are in "twips", twenty units per pixel. That's pretty much arbitrary, though, since the player scales the movie to whatever pixel size is specified in the embed/object tag, or the entire frame if not embedded.

Ming offers a number of advantages over the existing PHP/libswf module. You can use Ming anywhere you can compile the code, whereas libswf is closed-source and only available for a few platforms, Windows not one of them. Ming provides some insulation from the mundane details of the SWF file format, wrapping the movie elements in PHP objects. Also, Ming is still being maintained; if there's a feature that you want to see, just let us know ming@opaque.net.

Ming was added in PHP 4.0.5.


To use Ming with PHP, you first need to build and install the Ming library. Source code and installation instructions are available at the Ming home page: http://ming.sourceforge.net/ along with examples, a small tutorial, and the latest news.

Download the ming archive. Unpack the archive. Go in the Ming directory. make. make install.

This will build libming.so and install it into /usr/lib/, and copy ming.h into /usr/include/. Edit the PREFIX= line in the Makefile to change the installation directory.


例子 1. built into PHP (Unix)

    mkdir <phpdir>/ext/ming
    cp php_ext/* <phpdir>/ext/ming
    cd <phpdir>
    ./configure --with-ming <other config options>


Build and install PHP as usual, restart web server if necessary.

Now either just add extension=php_ming.so to your php.ini file, or put dl('php_ming.so'); at the head of all of your Ming scripts.


本扩展模块在 php.ini 中未定义任何配置选项。


以下常量由本扩展模块定义,因此只有在本扩展模块被编译到 PHP 中,或者在运行时被动态加载后才有效。




SWFBUTTON_UP (integer)


































以下类由本扩展模块定义,因此只有在本扩展模块被编译到 PHP 中,或者在运行时被动态加载后才有效。

Ming introduces 13 new objects in PHP, all with matching methods and attributes. To use them, you need to know about objects.














ming_setcubicthreshold --  Set cubic threshold (?)
ming_setscale --  Set scale (?)
ming_useswfversion --  Use SWF version (?)
SWFAction -- Creates a new Action
SWFBitmap->getHeight -- Returns the bitmap's height
SWFBitmap->getWidth -- Returns the bitmap's width
SWFBitmap -- Loads Bitmap object
swfbutton_keypress --  Returns the action flag for keyPress(char)
SWFbutton->addAction -- Adds an action
SWFbutton->addShape -- Adds a shape to a button
SWFbutton->setAction -- Sets the action
SWFbutton->setdown -- Alias for addShape(shape, SWFBUTTON_DOWN)
SWFbutton->setHit -- Alias for addShape(shape, SWFBUTTON_HIT)
SWFbutton->setOver -- Alias for addShape(shape, SWFBUTTON_OVER)
SWFbutton->setUp -- Alias for addShape(shape, SWFBUTTON_UP)
SWFbutton -- Creates a new Button
SWFDisplayItem->addColor -- Adds the given color to this item's color transform
SWFDisplayItem->move -- Moves object in relative coordinates
SWFDisplayItem->moveTo -- Moves object in global coordinates
SWFDisplayItem->multColor -- Multiplies the item's color transform
SWFDisplayItem->remove -- Removes the object from the movie
SWFDisplayItem->Rotate -- Rotates in relative coordinates
SWFDisplayItem->rotateTo -- Rotates the object in global coordinates
SWFDisplayItem->scale -- Scales the object in relative coordinates
SWFDisplayItem->scaleTo -- Scales the object in global coordinates
SWFDisplayItem->setDepth -- Sets z-order
SWFDisplayItem->setName -- Sets the object's name
SWFDisplayItem->setRatio -- Sets the object's ratio
SWFDisplayItem->skewX -- Sets the X-skew
SWFDisplayItem->skewXTo -- Sets the X-skew
SWFDisplayItem->skewY -- Sets the Y-skew
SWFDisplayItem->skewYTo -- Sets the Y-skew
SWFDisplayItem -- Creates a new displayitem object
SWFFill->moveTo -- Moves fill origin
SWFFill->rotateTo -- Sets fill's rotation
SWFFill->scaleTo -- Sets fill's scale
SWFFill->skewXTo -- Sets fill x-skew
SWFFill->skewYTo -- Sets fill y-skew
SWFFill -- Loads SWFFill object
swffont->getwidth -- Returns the string's width
SWFFont -- Loads a font definition
SWFGradient->addEntry -- Adds an entry to the gradient list
SWFGradient -- Creates a gradient object
SWFMorph->getshape1 -- Gets a handle to the starting shape
SWFMorph->getshape2 -- Gets a handle to the ending shape
SWFMorph -- Creates a new SWFMorph object
SWFMovie->add -- Adds any type of data to a movie
SWFMovie->nextframe -- Moves to the next frame of the animation
SWFMovie->output -- Dumps your lovingly prepared movie out
swfmovie->remove -- Removes the object instance from the display list
SWFMovie->save -- Saves your movie in a file
SWFMovie->setbackground -- Sets the background color
SWFMovie->setdimension -- Sets the movie's width and height
SWFMovie->setframes -- Sets the total number of frames in the animation
SWFMovie->setrate -- Sets the animation's frame rate
SWFMovie->streammp3 -- Streams a MP3 file
SWFMovie -- Creates a new movie object, representing an SWF version 4 movie
SWFShape->addFill -- Adds a solid fill to the shape
SWFShape->drawCurve -- Draws a curve (relative)
SWFShape->drawCurveTo -- Draws a curve
SWFShape->drawLine -- Draws a line (relative)
SWFShape->drawLineTo -- Draws a line
SWFShape->movePen -- Moves the shape's pen (relative)
SWFShape->movePenTo -- Moves the shape's pen
SWFShape->setLeftFill -- Sets left rasterizing color
SWFShape->setLine -- Sets the shape's line style
SWFShape->setRightFill -- Sets right rasterizing color
SWFShape -- Creates a new shape object
swfsprite->add -- Adds an object to a sprite
SWFSprite->nextframe -- Moves to the next frame of the animation
SWFSprite->remove -- Removes an object to a sprite
SWFSprite->setframes -- Sets the total number of frames in the animation
SWFSprite -- Creates a movie clip (a sprite)
SWFText->addString -- Draws a string
SWFText->getWidth -- Computes string's width
SWFText->moveTo -- Moves the pen
SWFText->setColor -- Sets the current font color
SWFText->setFont -- Sets the current font
SWFText->setHeight -- Sets the current font height
SWFText->setSpacing -- Sets the current font spacing
SWFText -- Creates a new SWFText object
SWFTextField->addstring -- Concatenates the given string to the text field
SWFTextField->align -- Sets the text field alignment
SWFTextField->setbounds -- Sets the text field width and height
SWFTextField->setcolor -- Sets the color of the text field
SWFTextField->setFont -- Sets the text field font
SWFTextField->setHeight -- Sets the font height of this text field font
SWFTextField->setindentation -- Sets the indentation of the first line
SWFTextField->setLeftMargin -- Sets the left margin width of the text field
SWFTextField->setLineSpacing -- Sets the line spacing of the text field
SWFTextField->setMargins -- Sets the margins width of the text field
SWFTextField->setname -- Sets the variable name
SWFTextField->setrightMargin -- Sets the right margin width of the text field
SWFTextField -- Creates a text field object

add a note add a note User Contributed Notes
Scottie_Too_Hottie7 at lycos dot com
11-Nov-2005 04:59
For People Like My Mate, Matt, Who Dosent Know Much PHP, I Am Creating A Simpeler PHP Libary. It Runs Under Ming 0.3

It - Along With Two Examples - Can Be Currently Downloaded From The Link Below

PLEASE NOTE : At The Time Of This Post, The Libary Is Currently Is Unfinished And Currently Looks Like A Mess Of Files - But It Works!

dank at nospam dot org
08-Apr-2005 05:23
If you are looking to do some simple interaction between Flash MX and php,
here is an extremely basic model to get you started. The Flash file has a simple
Input Text field which allows the user to enter text (ie a textbox). The flash
then passes the textfield to the php script for processing/database interaction etc.

The idea is a form made in Flash, but processing by php/mysql (or whatever). If you want
to handle all GUI in Flash, see the links below for more info.

All "Actions" or "Action Script" located in frame 1, layer 1.
In Flash, create an Input Box with an instance name of myTextBox.
Create a "submit button" using Insert>New Symbol>Movie Clip.
Dont use the PushButton Component or you will have to add
scripting to that component (ie outside Frame1 Layer1). Keeping all the
Action Script in Frame1 makes for a simpler example.

Next, click on the background in Frame1 (the "Properties" dialog
should show the Background color). Hit F9 to show actions for Frame1.
Enter the below code:

//Create object to hold vars
dataSender  = new LoadVars();

//Define submit button behavior
submit_button.onRelease = function() {
   //assign properties to LoadVars object created previously
   //myTextBox is instance name for input text box
   //foo will be the var passed to php (ie $foo)
   //Set foo to the text entered by user
   dataSender.foo = myTextBox.text;
   //Call flash's send function to send foo to the php script
   //Using "_self" will pass control to the php script
   dataSender.send("testFlash.php", "_self", "POST");

/* Put the swf file in an html file and upload it to the server
Create the below php file and save it as testFlash.php:

echo "foo= $foo";

Push testFlash.php to the same directory on the server and hit
your html file with your browser.

Parts of this code taken from:
wokan at cox dot net
02-Jun-2004 09:07
For those who don't get the naming, _Ming_ the Merciless was comic book hero _Flash_ Gordon's arch enemy.
gaz_b3 at yahoo dot com
04-Apr-2003 09:11
The current CVS version, Ming 0.3a, supports
a lot of MX ActionScript including the MX Drawing API.
This is very nice for easy command line compiling of
MX ActionScript only movies.

For example:

$movie = new SWFMovie();
$movie->setBackground(0xcc, 0xcc, 0xcc );

// mx actionscript
$strAction = "
_root.createEmptyMovieClip ( 'triangle', 1 );
with ( _root.triangle ) {
lineStyle( 5, 0xff00ff, 100 );
moveTo( 200, 200 );
lineTo( 300,300 );
lineTo( 100, 300 );
lineTo( 200, 200 );

$movie->add(new SWFAction( str_replace("\r", "", $strAction) ));

Lots of examples here:

attila at linuks dot NOSPAM dot net
27-Dec-2001 01:42
You can get several .fdb font files from http://www.neuralust.com/~mingdocs/fonts/getfonts.htm
kunnoichi at hotmail dot com
21-Aug-2001 03:50
//In quicktime, movies may be exported as jpeg or png
//This object will convert any movie that has been saved as a group of images into
//an swf file. The frame rate and other attributes can be controlled

$path = "my_movie_dir"; //relative path to the jpg/png or bmp files
$frame_rate=30; //frame rate of the flash movie
$quality=50; //image quality during conversion (only valid if not jpeg)
$skip_rate=5; //how many frames to skip
set_time_limit("600"); //this could take some time

$converter=new images_to_swf($path,$frame_rate,$skip_rate);

//$converter->convert_images(70); //Use this if using non jpeg files or decreasing the quality

$converter->make_movie();//Make the movie

//Do two things with it

class images_to_swf {
   var $path; //path to the image files
   var $skip_rate;
   var $movie;
   var $images=array();
   function images_to_swf($path,$frame_rate=30,$skip_rate=5) {
       $this->movie=new swfmovie ();
       $this->movie->setrate ($frame_rate);
   function convert_images($quality=80,$delete_old_files=1) {
       $main = opendir($this->path);
       //first convert to jpeg (if we have to)
       //also change the quality
       while($filename = readdir($main)) {
           //only use valid file types
           if (ereg("(png|bmp|jpg|jpeg)\$",$filename)) {
               if (ereg("png\$",$filename)) $temp_img=imagecreatefrompng ($file_path);
               else if (ereg("bmp\$",$filename)) $temp_img=imagecreatefrompng ($file_path);
               else if (ereg("(jpg|jpeg)\$",$filename)) $temp_img=imagecreatefromjpeg ($file_path);
               if (ereg("(png|bmp)\$",$filename)) {
                   if ($delete_old_files) unlink($file_path);
               else $new_file_path=$file_path;
               //echo "Converted $filename to $new_file_path at quality $quality<br />";
   function make_movie() {
       $main = opendir($this->path);
       //Get all valid jpegs
       while($filename = readdir($main)) {
           if (ereg("(jpg|jpeg)\$",$filename)) {
       //Put jpegs in order
       //then create the movie
       for ($a=0; $a<count($valid_paths); $a=$a+$this->skip_rate) {
           $fp = fopen($valid_paths[$a],"rb");
           $this->images[$a] = fread($fp,999999);
           $this->movie->add(new swfbitmap($this->images[$a]));
           //echo "Added ".$valid_paths[$a]." to the movie<br />\n";
   function save_movie($file_name) {
   function output_movie() {
       header('Content-type: application/x-shockwave-flash');
ivv_rousse at yahoo dot com
04-Aug-2001 09:17
// Simple button with link


makeRect($r, $g, $b){
$s = new SWFShape();
$s->setRightFill($s->addFill($r, $g, $b));

// Set Font
$font = new SWFFont("test.fdb");
$text1 = new SWFText();
$text1->moveTo(155, 410);
$text1->setColor(0x00, 0x00, 0x00);
$b1 = new SWFButton();
$b1->setUp(makeRect(0xff, 0, 0));
$b1->setOver(makeRect(0xcc, 0, 0));
$b1->setDown(makeRect(0, 0, 0xaa));
$b1->setHit(makeRect(0, 0, 0));
$b1->addAction(new SWFAction("getURL('http://www.php.net/', 'phpsite');"),

$m = new SWFMovie();
$m->setBackground(0xcc, 0xcc, 0xcc);

$i = $m->add($b1);

header("Content-type: application/x-shockwave-flash");